Research Snapshots

Can Gamification Designs Enhance Online Learning?

Professor Alvin Leung, along with his team, Professor Ron Kwok and Professor Wei-thoo Yue from the Department of Information Systems, and co-author, are researching how gamification can make online learning more engaging. Their research indicates that gamification is most effective when tailored to each learner's unique traits. Some learners focus on mastering subjects and pay little attention to rewards, preferring to set their own high standards. Therefore, a personalised approach is critical to ensure that the learning experience aligns with their motivations.

In a world where no single solution fits all, personalised gamification shines like a light at the end of the tunnel. Using a simple learning goal orientation test can be an inexpensive yet valuable tool to determine the goal orientations of students in their learning process. Gamification is cost-effective to implement, with many online platforms offering tools to create badges and virtual points. The crucial aspect is aligning these gamified elements with students' learning goal orientations.

By implementing gamification thoughtfully, education can become more engaging and even reignite the interest of learners who may have lost motivation. As online education expands, blending gamification with personalised learning could unlock its full potential. This fusion could pave the way for a future where learners are motivated and enthusiastic about learning, combining their pursuit of success with a passion for knowledge.

Leung, Alvin Chung Man; Santhanam, Radhika; Kwok, Ron Chi-Wai; Yue, Wei Thoo. "Could Gamification Designs Enhance Online Learning Through Personalization? Lessons from a Field Experiment." March 2023; In: Information Systems Research, Vol 34, Issue 1, pp. 27-49

Reference:
https://www.scopus.com/record/display.uri?eid=2-s2.0-85161868064&origin=recordpage